View all by jpag
jpag
Follow jpag
Follow
Following jpag
Following
Add To Collection
Collection
Comments
Devlog
Foundjutsu
←
Return to Foundjutsu
Devlog
v0.13 New Art
December 14, 2021
by
jpag
New art wanted a simpler palette so I’m using this palette https://lospec.com/palette-list/vinik24 also got sick of all my old art so I remade a bunch of sprites another thing that bugged me is my s...
Continue reading
v0.12 Wind Shards
November 11, 2021
by
jpag
New Spells Second tier Air spell: Wind Shards - works like explosion As the first part of the combinations makes tornado-like spells Tornados kinda randomly in the casting direction by picking 4 rando...
Continue reading
v0.11 Room progression
October 25, 2021
by
jpag
Room progression The rooms are all closed when the game starts The rooms open when all the enemies are defeated When the map is generated the spawners tell the room how many enemies to wait for The wa...
Continue reading
v0.10 Summoning shrine
October 17, 2021
by
jpag
Shrine Interact with it to summon a group of harder enemies They will have 1 of 4 traits: fast, desperate, numerous, levelled Shrines will replace approx 1 in 50 bushes Other changes Loot tables now u...
Continue reading
v0.9 Storm
October 09, 2021
by
jpag
Storm A rain spell with lots of low damage hits Multi-hit issues Explosion now only hits once The hit detection is now caused by the spells calling on_hit on the actor they collided with This let me d...
Continue reading
v0.8 Bushes
September 30, 2021
by
jpag
Bushes Added a small bush that moves when walked on Has 3 different appearances Will appear semi-randomly in the map I place them manually then they are moved/sprite changed/potentially deleted on gam...
Continue reading
v0.6 Player progress
September 20, 2021
by
jpag
Progress Beating Ice Ninja will unlock them as a playable character Progress will persist after game closing Easier than I thought to implement, Godot has File.store_var which let’s you cram anythin...
Continue reading
v0.5 Boss fight and game ending
September 11, 2021
by
jpag
Boss fight Visual indication fight has started with health bar and camera moving The boss is harder than other enemies and has guaranteed good loot drop Other enemies that spawn will die with the boss...
Continue reading
v0.4
August 16, 2021
by
jpag
new character (starts with ice1) character select screen confirmed all working in multiplayer...
Continue reading
v0.3
August 13, 2021
by
jpag
Completed the tilesets using Tilesetter, notably the cliffs I'm very happy with Rooms are 16 x 9 tiles now instead of 20 * 20 - they felt too big originally It's possible for spawners to spawn indefin...
Continue reading